Together We Fall
TUTORIAL
This game can be played using only a mouse.
To play through the combat scenarios, select one of your available troops and click on any entrances on the left side of the battlefield to send them into battle!
COMMAND YOUR PLATOON!
Select and mobilize your troops in the battlefield! But remember, their deaths are permanent!
SAVE THE CONTINENT FROM THE DISEASE!
Two nations in a war that extends for more than 3 years see their population dying from a dangerous disease!
BATTLE FOR IRENE'S LIFE!
Irene carries in her blood the hope of Pazzio winning the war and saving the continent from a contagious and deadly disease.
END THE WAR!
Fight your way back home strategically! You'll have your soldiers and Irene's life in your hands!
Put an end to this war with the cure!
Controls:
MOUSE
- Mobilize your troops
- Interactions
TEAM:
Victor Graciano de Souza Correia
Art & Game Design
Giovani Decico Lucafó
SFX & Game Design & Writing
João Pedro Almeida Santos Secundino
Dev & Art & Game Design
SYNOPSIS:
Together We Fall is a game that is set on a continent at war, with a deadly virus that has already killed a third of the continent's population. Your country is Pazzio and you are the Sargeant of your platoon that has one mission: bring Irene, a woman that might be the cure for the virus, home from the grasp Svorov, your contry's enemy.
Are you up to the challenge? Can you deal commanding other people lives in the battlefield? Can you make the right choices? Because there's no going back and death is permanent.
Status | Released |
Platforms | HTML5, Windows |
Release date | Dec 11, 2020 |
Rating | Rated 4.2 out of 5 stars (9 total ratings) |
Authors | giovanidl, JP Secundino, victorgcorreia, Victor Giovannoni |
Genre | Action, Strategy, Visual Novel |
Made with | Adobe Photoshop, Unity, Adobe Illustrator |
Tags | 2D, Management, Narrative, Pixel Art, Singleplayer, Story Rich, War |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen |
Accessibility | Subtitles |
Comments
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I find the game challenging but the pathfinding needs works. I got several of my momentum ruined because the troops are marching back and forth ending up getting slaughtered.
Curti muito o jogo! Gostei que a última batalha foi de fato desafiante :) Achei genial o sistema de diálogo ter pausas nas vírgulas e nos pontos, adicionou tanto ao jogo. A narrativa, por mais que simples, foi eficaz e me interessou até o final. Parabéns!
Obrigado, Abner! Valeu mesmo por dar essa força :) Foi bem divertido codar o sistema de diálogo (apesar das grandes limtações dele) e a parte mais difícil foi fazer o click do mouse skipar a animação hahahahaha!
Nem preciso falar que o VERSO tá absurdo, né?! Mandaram super bem :D
Eu teria deixado o Dante comigo, era só deixar ele meio longe da galera!
Po Brenão, isso foi limitação do nosso sistema de diálogo :( decidimos codar ele do zero e não usar um asset pronto. Saiba que o Dante tá feliz de você ter se importado com ele (apesar do Bruno discordar)
F Dante